I am starting a new build and I thought i post a few pictures as I go.. The software I am using is Lightwave but any solid modeler will work.
I start off making my mandolin model as a flat shape, notice the quads wrap around the model horns.
next I use a simple option called extrude to make it 3D.
keeping a idea of the finished size I need when carved, the shape can be a little bigger than needed allowing for the carving bit.
Solid surfaces and subdivide. This gets the model ready to export.
you will notice the model looks dense this is due to the fact that STL will not shade so the polys need to be high and organically tessellated.
I like to go from LW to Designer as Designer's voxels show more imperfections in the cad cam surface.
once I get the model into Designer it time for a test carve..